With the release of Sekiro Shadows Die Twice, the new title from the development team FromSoftware, some players have come back to demand an easier play option. Players who want to enjoy the story and the world can experiment without worrying about the difficulty. Many developers have commented on this.
One of the developers was Cory Barlog, the director of God of War, who merely said that making easy or available experiences was never affected by his vision and would not happen in the future as it seems, and many developers agreed with him.
So what do you think dear reader in this regard? Do you agree to add less challenging play-offs or tools to make the experiences available to a broader audience or do you think this may focus on their expertise and vision? Share your comments through the comments section below